I hope this loads correctly. I didn't want to make a preloader bar,or clock, as it would have been in this case.
The entire thing is less than a minute long after several weeks of work. How's that for ego crushing?
If there are any errors I DON'T CARE AT THIS POINT DEAL WITH IT. OTLDon't read the rest of my comments here until you've watched it through at least once, cause I want some feedback on if you noticed things or not:
OK, here goes.1: Was the conversation superimposed over the spaceship and guard's arrival confusing at all? Were you able to keep track of the conversation as well as what was happening outside the hive at the same time?
B: When Guard/Dreden are talking, did you notice I shaded the guard, but not Dreden? (And how much did that shading actually add to the character? Can I get away with NOT shading?) ((Also just as a artist error, did you notice that the guards armband had a REAL hard time staying consistant? xD OTL))
Third: Were the faces too repetitive at all? Should I make more expressions for conversations?
IV: Do you understand what happened with Dreden and his pocket watch? Any suggestions on how I can represent time traveling in reverse or fully stopping for subsequent rounds?
(Time slowing/stopping/backwardsing is a huge part of Dreden's character, if it's not clear here, I need to make sure that I find a way to clearly indicate what is going on.)
Five: Should I cut down on conversation, or add more, or make it clearer in any way?
_....: That's all, I love you muchly!
Dreden from me, iS/Tanifa from deadly (check her out [link]
), Guard from Linda (check her out: [link]
), plot from Marki and Muu ([link]
) trolls from Hussie, walking feet animation directly ripped from Terezi's animation and recolored grey (Wela, you stupid thief, can't you draw feet on your own?!? No, no I can not.)